International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 6 Issue 4 July-August 2024 Submit your research before last 3 days of August to publish your research paper in the issue of July-August.

The Effects of Video Game Usage on the Academic Performance of University Students in Selangor

Author(s) Ahmad Hafiz bin Ahmad Salman, Soummya A/P Murasu, Nurul Zulaikha binti Mat Dali, Karthikeyan Kamalee
Country Malaysia
Abstract With the rapid growth of the gaming industry, video games have become a ubiquitous part of students' lives, influencing their daily routines and behaviours. This widespread engagement with video games has raised concerns on the potential impact on students' academic performance. Objective: This study investigates the relationship between video game usage and academic performance among university students in Selangor, Malaysia. Methods: Conducted over 18 weeks with convenience sampling, a self-administered questionnaire was distributed via social media to students aged 18 and above. Results: The 270 respondents were primarily undergraduates (98.89%) and Malaysians (98.52%), with an age range of 21 to 26 years, predominantly 23 years old (45.56%). Gender representation included 147 men and 123 women from various universities. Key findings indicate that students with high GPA scores (3.51 - 4.00) predominantly spent less than 1 hour per week gaming (59.26%), while low GPA scores (2.01 - 2.50) were more frequent among those gaming 10 or more hours weekly (66.67%). High classroom engagement was most common among those gaming less than an hour weekly (72.84%), whereas low engagement was typical for those gaming 10 or more hours weekly (60.61%). Additionally, males were more likely to spend over 10 hours per week gaming (84.85%) compared to females. Conclusion: This study suggests a significant association between extensive video game usage and academic performance. Limiting gaming time may enhance academic outcomes and classroom involvement among university students. Further research is needed to explore causality and interventions for better balance between gaming and academics.
Keywords Video Games, Academic Performance, GPA, University Student Engagement Inventory (USEI), Gender
Field Sociology > Education
Published In Volume 6, Issue 4, July-August 2024
Published On 2024-07-27
Cite This The Effects of Video Game Usage on the Academic Performance of University Students in Selangor - Ahmad Hafiz bin Ahmad Salman, Soummya A/P Murasu, Nurul Zulaikha binti Mat Dali, Karthikeyan Kamalee - IJFMR Volume 6, Issue 4, July-August 2024.

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