International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 7, Issue 2 (March-April 2025) Submit your research before last 3 days of April to publish your research paper in the issue of March-April.

Procedural Music Generation in Video Games

Author(s) Mr. Krishaang Kaushik
Country India
Abstract Procedural music generation has yet to become an aspect of modern video game design, by enabling dynamic and adaptive soundscapes that enhance player immersion. This paper delves into the various methods, tools, and challenges associated with procedural music generation in video games. We explore a range of algorithms, including rule-based systems, stochastic processes, evolutionary algorithms, and neural networks, highlighting their respective strengths and weaknesses. The role of middleware such as Wwise (Wave Works Interactive Sound Engine) and FMOD (Firelight Module), as well as custom engines and DAWs (Digital Audio Workstation), is examined in facilitating these techniques.
Keywords Procedural, Generation, Video Game, Soundscapes, Algorithms, Rule-Based Systems, Stochastic Processes, Evolutionary Algorithms, Neural Networks, Wwise, FMOD, Custom Engines, DAW
Field Computer > Artificial Intelligence / Simulation / Virtual Reality
Published In Volume 7, Issue 2, March-April 2025
Published On 2025-03-20
DOI https://doi.org/10.36948/ijfmr.2025.v07i02.39384
Short DOI https://doi.org/g89vt7

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