International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 6 Issue 4 July-August 2024 Submit your research before last 3 days of August to publish your research paper in the issue of July-August.

World of Warcraft / The Witcher and the Impact of Literature on Gaming : A Postmodern Phenomenon

Author(s) Chirag Arikella
Country India
Abstract The research titled "World of Warcraft /The Witcher and the Impact of Literature in Gaming” is an insight on how the gaming industry has been implementing Literature as a foundation for their works.
The study highlights how the Gaming industries have been adapting pre-existing fiction works while also actively producing their own literary works to serve as a foundation for their games.
This merging of Fiction and gaming results in a stimulative and interactive medium of storytelling, where the reader/player gets to decide how the storyline and plot unfolds, where essentially, playing these games is not very different from reading.
World of Warcraft known for its extensive Tolkien-esque world is probably one of the most Literature dependent games in 21st century, Where the Lore, cultures, and politics of this hyper realistic world is constantly developed by its writers to cater to its fiction loving audience.
The constant tug of war between the Alliance and the Horde, the two allied unions that are constantly at a rift, are reminiscent to the World wars of our history, which many believed was responsible to serve as an inspiration for Tolkein’s Magnum Opus.
Where Andre Sapkowski’s Dark Fantasy Novel Series called The Witcher had many Adaptations, yet none were as well received as its Gaming Adaptation which is often regarded as “The Best Game of All Time” hints a symbiotic relation between Novels and Gaming.
Thus, this research intends to compare and analyse the Literary texts of World of Warcraft and the Witcher Series along with multiple texts including Lovecraft’s Novellas, Harlan Ellison’s genre defining Short-story as well as Greek Myths and how they are adapted/depicted in games, while also analysing what makes the games more popular than their textual counterparts.
Keywords Literature, Gaming, Tolkien-esque, Storytelling
Field Arts
Published In Volume 5, Issue 5, September-October 2023
Published On 2023-10-17
Cite This World of Warcraft / The Witcher and the Impact of Literature on Gaming : A Postmodern Phenomenon - Chirag Arikella - IJFMR Volume 5, Issue 5, September-October 2023. DOI 10.36948/ijfmr.2023.v05i05.7612
DOI https://doi.org/10.36948/ijfmr.2023.v05i05.7612
Short DOI https://doi.org/gswg68

Share this