International Journal For Multidisciplinary Research

E-ISSN: 2582-2160     Impact Factor: 9.24

A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal

Call for Paper Volume 6 Issue 4 July-August 2024 Submit your research before last 3 days of August to publish your research paper in the issue of July-August.

Gamification in Education: Enhancing Learning Experience for Computer Science Students

Author(s) Debosree Ghosh, Bablu Pramanik
Country India
Abstract A developing topic called gamification uses game elements in non-gaming contexts to improve learning possibilities for computer science students. Because it can enhance educational outcomes, student engagement, and motivation, it has gained popularity in computer science teaching. This study looks at how well gamification works in technical courses, how it affects students' academic achievement, and what gamification strategies are most helpful. The paper outlines ways that gamification might encourage critical thinking, innovation, and teamwork. It looks at various gamification strategies, methodologies, frameworks, and pertinent case studies in computer science education.The paper concludes with recommendations for effectively implementing gamification strategies in computer science curricula, paving the way for future research and innovation.
Keywords gamification, computer science education, student engagement, motivation, learning outcomes, problem-solving skills, creativity, collaboration.
Field Computer
Published In Volume 5, Issue 5, September-October 2023
Published On 2023-10-19
Cite This Gamification in Education: Enhancing Learning Experience for Computer Science Students - Debosree Ghosh, Bablu Pramanik - IJFMR Volume 5, Issue 5, September-October 2023. DOI 10.36948/ijfmr.2023.v05i05.7674
DOI https://doi.org/10.36948/ijfmr.2023.v05i05.7674
Short DOI https://doi.org/gswg6c

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