International Journal For Multidisciplinary Research
E-ISSN: 2582-2160
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Impact Factor: 9.24
A Widely Indexed Open Access Peer Reviewed Multidisciplinary Bi-monthly Scholarly International Journal
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Volume 6 Issue 6
November-December 2024
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Gamification in Education: Enhancing Learning Experience for Computer Science Students
Author(s) | Debosree Ghosh, Bablu Pramanik |
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Country | India |
Abstract | A developing topic called gamification uses game elements in non-gaming contexts to improve learning possibilities for computer science students. Because it can enhance educational outcomes, student engagement, and motivation, it has gained popularity in computer science teaching. This study looks at how well gamification works in technical courses, how it affects students' academic achievement, and what gamification strategies are most helpful. The paper outlines ways that gamification might encourage critical thinking, innovation, and teamwork. It looks at various gamification strategies, methodologies, frameworks, and pertinent case studies in computer science education.The paper concludes with recommendations for effectively implementing gamification strategies in computer science curricula, paving the way for future research and innovation. |
Keywords | gamification, computer science education, student engagement, motivation, learning outcomes, problem-solving skills, creativity, collaboration. |
Field | Computer |
Published In | Volume 5, Issue 5, September-October 2023 |
Published On | 2023-10-19 |
Cite This | Gamification in Education: Enhancing Learning Experience for Computer Science Students - Debosree Ghosh, Bablu Pramanik - IJFMR Volume 5, Issue 5, September-October 2023. DOI 10.36948/ijfmr.2023.v05i05.7674 |
DOI | https://doi.org/10.36948/ijfmr.2023.v05i05.7674 |
Short DOI | https://doi.org/gswg6c |
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E-ISSN 2582-2160
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